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The Spooky-Cute Puzzler Serves as the Excellent Substitute to Halloween Horror

Not all spooky season journey needs to frighten players. Including well-known tales like mystery-solving cartoons to endearing shows including Over the Garden Wall, many Halloween-themed staples offer entertainment without needing increasing anxiety. There’s also, a growing library of ghostly-adorable titles featuring spooky themes, but not the keep-you-awake level of fear. Gloomy Eyes arrived in recent months, and acts as an outstanding cozy choice to the intensely frightening games of 2025.

The game screenshot
Image: Developers, Studio, 3DAR, Publishers

A Distinctive Self-Coop Journey

Known as a solo collaboration problem-solving title, Gloomy Eyes teams up a living-impaired child called Gloomy and a mortal child named Nena as they embark on an quest to return daylight to their dark, dark environment. Their design is similar to Funko Pops blended with the puppets from a animated feature. Their light-complected and heavy-lidded aesthetic is influenced by the look of Burtonesque cinema, and the story is a quintessential all-ages tale. The duo builds an unbreakable bond over the course of the game’s 14 chapters as Nena attempts to show to her clerical relative that, look, possibly living-impaired beings can be friendly.

Innovative Gameplay Systems

The innovative term originates from the game’s environmental puzzles. Once Gloomy and Nena meet, players alternate among the newfound friends to complete challenges and progress through the areas. Since he's not alive, Gloomy can’t walk through the brightness of a lamppost, while Nena may be grabbed by wandering undead unless a lamp is focused on them.

They have to cooperate closely — in practice, you’ll use them simultaneously — to advance through areas. Nena might relocate or temporarily shut off lamps to clear paths for Gloomy, while the thoughtful character will use his zombie strength to shift around items in the surroundings, revealing routes for Nena.

The game visual
Visual: Creators, Production Team, Art Team, Publishers

Captivating Level Design

These challenges bring to mind a little of The Gardens Between, in the fashion the stages are suspended, miniature structures that the camera pans around in sync with your heroes. Gloomy Eyes’ environments are highly entertaining, leading the duo around a amusement park and through a haunted house, amid other locations. The game includes a “diorama view” feature that enables you to pull back and turn the stages, both for appreciate the artwork and look for ways that may not have been apparent.

Minor Issues and Overall Gameplay

And that’s one of the few hiccups with Gloomy Eyes. Similar to other games with a fixed perspective, sometimes it's unclear where the heroes are able to move. Gamers could require to randomly encounter a multiple different elements to determine which ones are interactable, as it’s not always intuitive.

Nevertheless, those small speedbumps don't hinder of a spooky-cute enjoyable experience. Gloomy Eyes has a compact length, with roughly three to five hours worth of brain-teasers. Subsequent stages integrate subtle sneaking and dynamic sequences with the puzzle solving, as Gloomy Eyes advances to a rewarding — and moderately surprising — finale.

Release and Conclusion

Gamers shying away from the scares of fear-inducing titles ought to experience Gloomy Eyes. It’s available on Nintendo platform, PlayStation 5, computer, and Microsoft console, and is available at a reduced price for a discount on game marketplaces.

This charming title is out now on multiple platforms and offers a delightful option for fans seeking spooky entertainment without the fear factor.

The writer

David Cobb

Lena Visser is a game designer and writer passionate about storytelling in video games.

SilverRush Games

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